Fossil Warrior Skull King
EARTH 8

Fossil Warrior Skull King

  • Archetype:
  • Fossil

  • ATK:
  • 2800

  • DEF:
  • 1300

  • View:
  • 4626




1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
49± 6/ 100
Power Score
Intrinsic 46
Deck 51

Fossil Warrior Skull King — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 51 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

The 2800 ATK earns nothing on its own. Its score comes from a Fusion body that must be Special Summoned with Fossil Fusion (98.3% co-occurrence across 353 decks), a double-attack and piercing finisher, and a once-per-turn quick effect that swaps one discarded card for a monster from the opponent's graveyard. That effect is card-neutral and gives a board body, so it earns middling resource and resilience credit. Interaction is weak because the card has no negation or removal, and the Fusion requirement costs deckbuilding points.

Axis scores

Axis Score Evidence
Accessibility 45 Summoning depends on Fossil Fusion (verified text, 98.3% partner rate in decks), which lowers reliability relative to a freely live body (observed).
Combo & Conversion 50 Text shows a double-attack, piercing finisher; no combo boards were supplied, so conversion is text-only (inferred).
Resource Economy 45 The GY-revive costs one discarded card for one monster taken from the opponent's graveyard, a roughly even exchange with a board gain (verified text, inferred net value).
Effect & Interaction 20 No negation, removal, or hand-trap effect in the text; only a quick revive on the opponent's turn (verified).
Material Utility 30 No material role evidence and no banlist/material data; a Fusion monster is unlikely to be a generic material, so this is scored low (inferred).
Resilience & Flexibility 50 The revive works from the graveyard during the opponent's turn and the body attacks twice in a Battle Phase, giving some multi-turn value (verified text, inferred).
Deck-Building Efficiency 40 Requires Fossil Fusion plus Fossil-type Fusion materials and is run by 1.33 copies on average, which is a mild commitment to one engine (observed deck stats).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 46, Deck ≈ 51, Meta = provisional. Modifiers: Fusion summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Double attack and piercing damage make it a strong finisher once it is on the field (verified text)
  • Quick effect on the opponent's turn revives a monster from the opponent's graveyard for one discard (verified text)
  • Appears in 353 recent decks across 45 archetypes, with 98.3% Fossil Fusion co-occurrence (observed)

Weaknesses

  • Cannot be played without Fossil Fusion (verified text)
  • The revive effect is once per turn (verified text)
  • No combo evidence, so starter, material, and payoff roles are unconfirmed (data gap)

Counters / choke points

  • No counter data in the evidence; graveyard-exile or negation of the revive is inference only

Best use

Boss/End-board finisher with a graveyard revive. Decks: Fossil (archetype 388), Fossil (archetype 896). Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion monster that must first be Special Summoned with Fossil Fusion; Double attack and piercing battle damage; Once-per-turn quick effect: discard 1 card to Special Summon an opponent's GY monster; 353 decks, Fossil Fusion co-occurrence 98.3%
  • Observed: Copies per deck average 1.33 (238 decks at 1, 114 at 2, 1 at 3); Gameplay type 7 in 56.1% of decks; Fossil archetypes 388 and 896 hold 49.0% of decks
  • Inferred: The revive is roughly card-neutral and gives a board body; Scoring as a finisher rather than a generic material body; Fusion body is unlikely to be a generic material
  • Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No banlist token or legal copies data; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion % taken from the deck sample only No material role evidence for a Fusion body











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